playMaker

Author Topic: Hold on Busy takes too long Still...  (Read 4188 times)

Stain Corb

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Hold on Busy takes too long Still...
« on: July 08, 2024, 06:29:58 PM »
Hi all.
Still trying to fix this issue, some times I Edit Something in 20 seconds and then have to wait a minimum of 3 to max 14 minutes for this message to finish. I believe something is corrupted since it always refers to the same Element.

"FsmGlobalWindo.MouseUp"

I need advice on how to fix this:
1-I tried updating Playmaker but it seems I have the latest version. hope so
2-I searched for this file "FsmGlobalWindo.MouseUp" not existent
3-I searched for this file "UnityEditor.CoreModule.dll" not existent

I get this message every time doing things like:
1-Selecting variables button in Playmaker Editor
2-Clicking on Globals editor
3-Removing global variables (this is the worst)

it gets tough to work at this speed.

As always, Thanks for any help, you can see the message on the attached image.
« Last Edit: July 08, 2024, 08:20:03 PM by Stain Corb »

stigma

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Re: Hold on Busy takes too long Still...
« Reply #1 on: July 09, 2024, 09:58:32 AM »
I have the same problem. Especially if I have to act on the ground (2500x2500). I'm on Unity 2022.3.5
On Unity 5, I never encountered this problem.

Stain Corb

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Re: Hold on Busy takes too long Still...
« Reply #2 on: July 09, 2024, 01:32:44 PM »
Is it the same message you getting or for a different FSM?

Im in Unity = 2021.3.8f1
Playmaker = 1.9.3

Stain Corb

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Re: Hold on Busy takes too long Still...
« Reply #3 on: March 02, 2026, 03:55:40 PM »
Just a heads up, its definitelly a global variable error. I scraped one project for waiting approximately 10 minutes every time I would make a minuscule change or edit any FSM that would reference these global Vars.

Now that I have a new project, I added only 4 variables, but I have to wait 10 seconds every time I do almost any edit in the PM editor.

I deleted global vars now and added them to a game object. It's harder to reference the vars, but at least the work speed is seamless.  ;)

stigma

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Re: Hold on Busy takes too long Still...
« Reply #4 on: March 03, 2026, 02:22:49 AM »
j'ai plus de 100 variables globales sans problème sur unity 6

Stain Corb

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Re: Hold on Busy takes too long Still...
« Reply #5 on: March 03, 2026, 10:38:10 AM »
Strange,
had this problem for years in various different versions, now using the last Unity 6.3, but removed all global vars cause super annoying and unworkable.

But glad it's only me.

stigma

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Re: Hold on Busy takes too long Still...
« Reply #6 on: March 05, 2026, 11:46:24 AM »
Do you ever delete the Library folder? That often restores the project to a good state.