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Author Topic: Is there a way to pre-load resources using playmaker?  (Read 730 times)

tutxinho

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Is there a way to pre-load resources using playmaker?
« on: October 17, 2025, 11:01:11 AM »
Is there a way to pre-load resources using Playmaker? For example, I'd like to pre-load VFX textures to prevent frame drops when the VFX first appears in the game.

tutxinho

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Re: Is there a way to pre-load resources using playmaker?
« Reply #1 on: October 28, 2025, 11:23:00 AM »
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you can pre-load assets in PlayMaker (Unity visual scripting) to help reduce “first‐time” frame drops (e.g., when a VFX appears)

How?

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but there are caveats and better alternative approaches depending on your target platform and setup.

So which are these approaches?

600

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Re: Is there a way to pre-load resources using playmaker?
« Reply #2 on: October 29, 2025, 09:11:57 AM »
Sadly they were spam bot, removed the message.

Alex Chouls

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Re: Is there a way to pre-load resources using playmaker?
« Reply #3 on: October 30, 2025, 12:56:58 AM »
Unity lets you pre-load specific assets. Look under Player Settings for “Preloaded Assets”

Saginawa

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Re: Is there a way to pre-load resources using playmaker?
« Reply #4 on: Today at 12:51:30 AM »
@Slope Game That's a smart move to think about pre-loading to avoid those initial frame drops! I haven't used Playmaker specifically for this, but the concept is sound. You could probably use actions to load the textures into a texture array at the start of the scene, or even have a dedicated "loading" scene do it. Good luck!