I've got a pretty good system going for moving my flying enemies on a series of connecting spline paths using Unity's built in spline system. The one piece I can't seem to figure out how to access in Playmaker is getting the position (either local or world) of a particular Bezier knot of a spline container.
I know it's totally possible in code, and the positions are even visible in the inspector, so there's got to be an easy way to access them in Playmaker, right?