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Author Topic: Weirdo physic problem w/ playmaker and poolmanager  (Read 1804 times)

VictorRayDev

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Weirdo physic problem w/ playmaker and poolmanager
« on: December 09, 2012, 12:55:35 PM »
Hi!
I don't know if this is a question for playmaker forum or poolmanager 2 forum but i'll ask here first.

I have a weird physic problem when I spawn physic object within a poolmanaged spawned object. The physic is like behaving really weirdly, it's like there is no collision between those spawned object. (they don't (expload) when they spawn like if I but the object in the scene (not spawned via poolmanager).

It's hard to explain by word haha. I hope I made myself clear.
Thx!

EDIT: the problem is only happening when I use pmtspawn action when I use createobject there is no physic problem.
« Last Edit: December 09, 2012, 01:02:39 PM by drfantome »

jeanfabre

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Re: Weirdo physic problem w/ playmaker and poolmanager
« Reply #1 on: December 11, 2012, 05:47:01 AM »
Hi,

 Is it because they spawn in the same Position? if the colliders are intersecting as you create a new object it may be the issue.

 Pool Manager has a new version, I will have a run down to update the set of playmaker action soon, so I will watch out for this.

bye,

 Jean