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Author Topic: Playmaker Study "Piu World"  (Read 2734 times)

Dreatern

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Playmaker Study "Piu World"
« on: December 05, 2012, 09:09:39 AM »
Hello everybody! This is my first post here... My name is Diogo, from Brazil.
I have zero experience with programming, I know nothing about codes.
found the playmaker on google and decided to buy it and downloaded the free version of Unity.
All my experience has always been with graphics, 3ds max, photoshop, zbrush ...

I bought the playmaker and watched the basic introduction videos (13 i think ) so i decided to create a scene to learn how to use playmaker and unity.  I am on the 4th day of study

I'm doing this virtual pet, or something similar trying to use the maximum of what I saw in the videos and trying everything I can. I will gradually add new things
I'm starting to get used to the playmaker, unity and logic.

The only thing that is not playmaker is the camera movement (camera orbit). i used a script from the unity wiki.
because I still dont know how to make a camera in playmaker that looks like this :(

Heres the link "Piu World"  :-[
https://dl.dropbox.com/u/22781761/piuworld/piu.html

instructions

Select the egg and place anywhere you want on the ground
you can hatch up to 7 eggs
select the lantern to illuminate the egg to hatch it
all the time is variable. the egg can hatch fast or take some time
eggs without lighting "die" with time.
the chicks will born and grow, they walk, eat and do what chicks do... :D

Now I want to create interactivity in the chicks.
As I said, I'm putting things gradually, as I study


shinodan

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Re: Playmaker Study "Piu World"
« Reply #1 on: December 05, 2012, 09:24:42 AM »
Really cool, i like the music, the ideas going to be great when you do more!
Playmaker is the best purchase ive ever made!

Dreatern

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Re: Playmaker Study "Piu World"
« Reply #2 on: December 05, 2012, 03:14:04 PM »
Thanks

Im doing things without planning of what to do.
I imagine some element that can be cool and i find a way to put into practice with playmaker. so, i'm learning.
I hope it ends with something with more gameplay or more interactivity. I'll get there....  :D

The music i got here. It has a lot of good free music for games
http://www.newgrounds.com/audio/listen/472842


shinodan

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Re: Playmaker Study "Piu World"
« Reply #3 on: December 05, 2012, 04:15:48 PM »
Haha, i have cartoons and music on newgrounds :)
I wish i was better at 3d :( any way, good luck!!

Damian

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Re: Playmaker Study "Piu World"
« Reply #4 on: December 09, 2012, 05:35:56 AM »
Its a good start. You can easy make a good game of this idea.

Dreatern

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Re: Playmaker Study "Piu World"
« Reply #5 on: December 09, 2012, 11:05:42 AM »
I already did the click and drag to move the chicks, now im doing the hunger and feeding system. But i have extremely difficult to understand the unity's GUI system. I understand the elements, layout, I know how to position things, know about GUI skins etc. but I don't know how to make the raycast work with the GUI layer and or GUI elements to not click the terrain below for example. The GUI system seems a bit complicated, a lot of work to make simple things. How can I make it understand what's GUI and what's not. it seems that everything passes through it.

I'm typing on phone, my english is not very good sorry if you find a lot of errors here.

Damian

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Re: Playmaker Study "Piu World"
« Reply #6 on: December 09, 2012, 11:44:22 AM »
I already did the click and drag to move the chicks, now im doing the hunger and feeding system. But i have extremely difficult to understand the unity's GUI system. I understand the elements, layout, I know how to position things, know about GUI skins etc. but I don't know how to make the raycast work with the GUI layer and or GUI elements to not click the terrain below for example. The GUI system seems a bit complicated, a lot of work to make simple things. How can I make it understand what's GUI and what's not. it seems that everything passes through it.

I'm typing on phone, my english is not very good sorry if you find a lot of errors here.

Sounds fun.
Well the GUI is 2D( sort of) and you use different stuff for that.
Playmaker GUI stuff is way better then unity. It is more easy to make things work.
Try it on a mobile phone and you will see that :-)

Dreatern

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Re: Playmaker Study "Piu World"
« Reply #7 on: December 09, 2012, 01:54:47 PM »
I'm using playmaker to layout the GUI, but i dont know how to make it dont click through.  There is nothing like OnGUI in playmaker to "block" the terrain layer when the mouse is over or clicking a gui button :(
I know i have to use the raycast, but i dont know how to...

To make the current buttons i used 3d mesh linked to the camera since it was simple to block the click through them.


but i would like to create a interface "for real"

a interface that is not over something that receives influences of mouse click and  movement is relatively easy, but this way where the interface is always visible over the playable area do not know how to do to make the click dont pass through.

I'm here trying to figure out how



« Last Edit: December 09, 2012, 01:56:59 PM by dtrn »

jeanfabre

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Re: Playmaker Study "Piu World"
« Reply #8 on: December 11, 2012, 03:38:32 AM »
Hi,

 for this, I suggest you use nGUI from the asset store or something similar. This will really helps you getting very far into 2d interface development.

bye,

 Jean