Like an idiot I upgraded to Unity 4..
TOO MANY ERRORS!!
My old Photon multiplayer project REFUSES to play builds... It WILL run ok in Unity, but if I try to launch a build, it never gets to load, furthermore, IM getting loads of console errors (but not red ones- just obselete depreciated stuff... wish they wouldnt do that every-time!)
As some of these seem to come from PlayMaker actions, are there new actions coming soon+ or... what should I do???
(weirdly, and scarily, OLD builds arent loading either!!! Or I would go back to Unity 3 in a flash!... )
Assets/Photon Unity Networking/DemoWorker/Scripts/Menu/EnableScript.cs(23,23): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/Photon Unity Networking/DemoWorker/Scripts/Menu/EnableScript.cs(28,27): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/PlayMaker/Actions/ActivateGameObject.cs(63,61): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'
Assets/PlayMaker/Actions/ActivateGameObject.cs(67,61): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/PlayMaker/Actions/ActivateGameObject.cs(83,36): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'
Assets/PlayMaker/Actions/ActivateGameObject.cs(87,36): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/PlayMaker/Actions/Blink.cs(84,36): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/PlayMaker/Actions/Flicker.cs(79,44): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'