playMaker

Author Topic: RageSpline and PlayMaker  (Read 2171 times)

H3core

  • Playmaker Newbie
  • *
  • Posts: 4
RageSpline and PlayMaker
« on: December 27, 2012, 11:22:22 AM »
Hi,

I Have recently purchased RageSpline off the asset store and after importing i got an error in the editor saying that there is a conflict in script names, namely, "Explosion.cs" found in "/PlayMaker/Actions"

I not quite sure if its ok to just rename the script to something else, and adjustments would be automatically done to call out the correct script, or is it a bit more complex than that?

hope to hear from you soon, great job on PlayMaker if i may add :)

kiriri

  • Hero Member
  • *****
  • Posts: 506
Re: RageSpline and PlayMaker
« Reply #1 on: December 27, 2012, 11:35:08 AM »
the script name does not matter to PlayMaker. It is an action script and the name of it is defined in the script itself, so yeah, name it whatever you want :D You can even use it and rename it and it will still update properly (even if you move it etc)
Best,
Sven

H3core

  • Playmaker Newbie
  • *
  • Posts: 4
Re: RageSpline and PlayMaker
« Reply #2 on: December 27, 2012, 11:45:35 AM »
Thanks for the fast reply

And that DID resolve the issue and i even tested both explosion actions in a test scene and worked flawlessly

Thank You :D