playMaker

Author Topic: Call START event  (Read 2598 times)

disturbing

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  • Playmaker Newbie
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Call START event
« on: May 29, 2011, 08:48:16 PM »
Hey,

I was wondering if its possible to call the START event.

I attempted to do it, and it didn't work.  Guessing there's some kind of logic blocking it from doing it??

I was using the BroadcastEvent action where I broadcasted START.

The purpose is to reset all FSM.

Is there a way to reset all FSM?

Best Regards,

~DisTurBinG

LordShaggy

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Re: Call START event
« Reply #1 on: May 29, 2011, 09:44:17 PM »
Start only calls whenever the FSM is created in a scene or when a scene is first loaded.   You can not call it again.

It sounds like you want to use a global event like start to achieve your goals.

Check out www.digitalwarlords.com.  They are starting to do a bunch of video tutorials and I know "cuz I made some so far" that I talk about how global transitions work and how to make one.