Hi all,
I am new to playmaker, brilliant bit of kit though!
I am working on a simple bit of AI at the moment where things should react to an explosion or some other event. As part of this I want *something* to happen then everything within a radius be alerted to this.
As part of this I thought I would write a custom event which would FindAllGameObjectsWithinRadius, however I cannot find any information on how the best way to store the found objects would be, as ideally I would want to allow them to be stored to make the custom action more re-useable.
However if this is not that doable I am more than happy to make something like SendEventToGameObjectsInRadius where it would just send an event from inside the code, but I was wondering what everyones thoughts on this subject are.
As ideally the game objects nearby which are of a certain type (tagged) would then react to the event, by either freaking out and running for cover or running to put the fire out etc.