Hi,
I see, you are trying to define combos right?
-- First, do you know you can fill the array DURING editing. you really only add and edit the array at runtime because something happened. If you need to store some info and only "read" them, then you can set it all in the inspector.
Select the array component in Unity Inspector, select int as the type, and prefill 10, you will then have 10 int fields and you can put them manually. You don't need to do that at runtime.
Does that help?
bye,
Jean