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Author Topic: What is this error? [SOLVED]  (Read 2212 times)

Lane

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What is this error? [SOLVED]
« on: February 15, 2013, 07:33:55 PM »
I can't figure out what this is, everything generally seems to run fine but this error keeps appearing like crazy, sometimes I get hundreds of these things at a time.
« Last Edit: March 11, 2013, 12:54:21 AM by Alex Chouls »
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Lane

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Re: What is this error?
« Reply #1 on: February 15, 2013, 07:57:12 PM »
Finally found it. It's throwing the error when I put a Rigidbody component onto a Capsule primitive and creates tons of these things any time i touch the object. Hundreds on top of hundreds if I drag it around in the scene.

What the hell?

*edit

Seems to be any primitive, does it for the cube and plane as well. Doesn't do it on my imported meshes.
« Last Edit: February 15, 2013, 08:02:38 PM by Lane »
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Lane

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Re: What is this error?
« Reply #2 on: March 08, 2013, 03:20:31 PM »
I narrowed this down to having a rigidbody component on a Primitive Plane. It was at the base as my floor and throwing errors on any primitive touching it until I removed the rigidbody.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Alex Chouls

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Re: What is this error?
« Reply #3 on: March 11, 2013, 12:53:45 AM »
Thanks for sharing the solution. I'm sure this will help others out :)

jeanfabre

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Re: What is this error? [SOLVED]
« Reply #4 on: July 29, 2013, 05:32:46 AM »
Hi,

 never use planes for grounds or obstacles as a rule of thumb, instead use a cube, OR have a plane BUT use a box collider instead of a mesh collider ( which is the default collider on a plane and it's not ideal)

bye,

 Jean