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Author Topic: group states  (Read 5711 times)

Sjones

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group states
« on: March 03, 2013, 06:57:16 PM »
It would be great for organisational purposes to be able to group several states into a grouping box, when moved can move all states in the box, and to set the colour of the box to distinguish that area for a set of actions that do a particular thing for example.

The unreal development kit has a similar feature for their shader editor for an example of what I am referring to.

Uladzimir

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Re: group states
« Reply #1 on: April 24, 2013, 07:54:55 AM »
+1

Lane

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Re: group states
« Reply #2 on: April 24, 2013, 07:58:13 AM »
Indeed. Copy/paste functionality for the section would be handy too.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

tobywoolley

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Re: group states
« Reply #3 on: July 04, 2013, 09:34:49 AM »
+1 for this idea. Also, the ability to label the box with a description.

Dev_Sebas

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Re: group states
« Reply #4 on: July 04, 2013, 09:45:58 AM »
+1

escpodgames

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Re: group states
« Reply #5 on: July 04, 2013, 09:57:38 PM »

tobywoolley

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Re: group states
« Reply #6 on: July 05, 2013, 09:22:48 AM »
I was imagining something like this:


escpodgames

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Re: group states
« Reply #7 on: July 05, 2013, 06:38:58 PM »
Oh right, trying to think how this could be shown visually is tricky and was thinking a simple 'select by color' option could be a handy (easy to implement?) method. So a group would be simply colored all blue or red etc and you could select it via a right click, select by color.

Thoughts?
« Last Edit: July 05, 2013, 06:40:34 PM by LampRabbit »

jeanfabre

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Re: group states
« Reply #8 on: July 09, 2013, 03:18:46 AM »
Hi,
 
 Yes, it would be great to have such abilitity to have meta ui widget to document, organize Fsm. it would be great also if you would collapse such groups... oh well :)

bye,

 Jean

Dev_Sebas

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Re: group states
« Reply #9 on: July 06, 2014, 07:49:07 PM »
Any idea about this feature?
I would love to see this implemented in the future.
Cheers
Seb