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Author Topic: A bump for vectrosity 3d line support  (Read 1598 times)

parallel

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A bump for vectrosity 3d line support
« on: March 15, 2013, 10:25:15 AM »
I know you've got your plate full Mr. Fabre, but I'd like to wish for 3d line support at some point.

Meanwhile, how would you feed float variables into a vector2 ?

jeanfabre

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Re: A bump for vectrosity 3d line support
« Reply #1 on: March 18, 2013, 07:01:52 AM »
hi,

 yeah... not for right now I am afraid.. Keep bumping please, this helps me keeping track of what you want.

as for vector2, I created a full set of vector2 actions to cover that:


https://hutonggames.fogbugz.com/default.asp?W1004

if you don't find what you want there let me know.

bye,

Jean


sturmburg

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Re: A bump for vectrosity 3d line support
« Reply #2 on: April 14, 2013, 01:06:17 PM »
another bump for 3D line support.

Thanks.

jeanfabre

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Re: A bump for vectrosity 3d line support
« Reply #3 on: April 14, 2013, 10:17:10 PM »
sigh..

 Sorry, keep post ponning this. I updated recently vectrosity to double check the package but did not worked on the 3d line. Thanks for reminding me.

 Actually, I need this very soon on a project, so indeed I think it will move forward very soon.


bye,

Jean

parallel

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Re: A bump for vectrosity 3d line support
« Reply #4 on: September 30, 2013, 01:02:43 AM »
Hi Jean, a gentle bump for them 3d lines (and points+multiple vectors per vectorline too if posible)

jeanfabre

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Re: A bump for vectrosity 3d line support
« Reply #5 on: September 30, 2013, 01:48:53 AM »
sigh

Thanks for bumping, it's helping! but I have still some pending packages to update first before tackling this...

Bye,

 Jean