playMaker

Author Topic: Target pro SetUp  (Read 2417 times)

Andys

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Target pro SetUp
« on: March 28, 2013, 12:47:10 PM »
Ive just got the demo PM turret working in my game to test it, and i am now adding the TargetPro and PM scrips to my own turret.

I thought I had all correct, but i noticed the set property for TurretX and Y have the object type as SmoothLootAtConstraint, where mine is set to game object, how do I change this for this to work? I have checked the variable for my turret and the PM demo and both are set the same to UnityEngine.Transform.

jeanfabre

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Re: Target pro SetUp
« Reply #1 on: April 01, 2013, 07:15:25 AM »
Hi,

 ok, I refactored every prefabs in the demo, for some reason the got corrupted, and I wasn't doing the right repro steps to witness this, so thanks for sending me the package.

 Your project is currently better off started from scratch, else you will need to fiddle with deleting stuff and all. Also I packages the proper version of arrayMaker and the right utils, so the targetpro playmaker package is now self sufficient ( minus playmaker and targetpro of course :)

Redownload the package from the wiki.

https://hutonggames.fogbugz.com/default.asp?W993

tell me if everything works better

bye,

 Jean