playMaker

Author Topic: Publish Action code  (Read 5779 times)

yannalaplage

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Publish Action code
« on: April 01, 2011, 06:47:07 AM »
Hi Guys,
Great job with playmaker.
Why don't you publish your action code.
That would be a way for developper to start ver quickly from a working action, improve on it and maybe share back to the community.
It can only be good for your business.
yann.

Alex Chouls

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Re: Publish Action code
« Reply #1 on: April 01, 2011, 08:14:14 AM »
The source code for all actions is already available: Assets/PlayMaker/Actions
 ;D

yannalaplage

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Re: Publish Action code
« Reply #2 on: April 01, 2011, 03:46:59 PM »
sorry for the newbie and even worse non-programmer question...
You guys completely Rocks!!!

Error-404

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Re: Publish Action code
« Reply #3 on: April 04, 2011, 10:10:32 AM »
Hi, I have a question :
When we use playmaker to create some action, is it possible for us to modify the source code created by playmaker ? It could be useful.
thanks.

MaDDoX

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Re: Publish Action code
« Reply #4 on: April 06, 2011, 04:14:01 PM »
Lots of confusion in this last question. You don't use playmaker to create an action, you use notepad or visual studio :) It's a simple C# code text file which Playmaker understand as a logic building block which is executed during a certain state. Also, Playmaker doesn't "create source code", it executes the state switching and associated actions in real time.

Once the game is deployed to the target platform (web, iOS, etc) only then everything is converted to something else, but that's Unity's business, not Playmaker's. At least that's how I understand it, correct me if I'm wrong on this last one Alex :)
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Breno "MaDDoX" Azevedo
@brenoazevedo