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Author Topic: Supporting Windows Phone and Windows 8?  (Read 8614 times)

RobDaPraia

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Supporting Windows Phone and Windows 8?
« on: April 20, 2013, 03:26:41 AM »
At the moment Unity has started Unity 4 Beta program for Windows Phone 8 apps and Windows 8.

See:
http://blogs.unity3d.com/2013/03/27/unity-4-beta-program-for-windows-phone-apps/
http://blogs.unity3d.com/2013/03/07/unity-4-early-access-for-windows-store-apps/


Would love to make games with Playmaker for Wndows Phone and Windows 8, but unfortunately the current Unity 4 Beta WP8 does not work together with Playmaker to deploy game to phone.

Will you support Playmaker for Windows Phone/Windows 8? They would be happy to have you on the group and help with any issues.

DaveSullivan

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Re: Supporting Windows Phone and Windows 8?
« Reply #1 on: April 24, 2013, 06:47:01 AM »
Just want to add my voice, I would also like to see support for Windows Phone 8 / Windows 8.

Is there a plan / timeline for an update to support these platforms?

JieAlan

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Re: Supporting Windows Phone and Windows 8?
« Reply #2 on: June 25, 2013, 09:56:26 AM »
really want to know when playmaker support window app store/phone 8;

I join in the unity3d windows phone open beta program,and when I build xap,it comes erros,but when move playmaker out of my project, everything is fine...
so add my voice here too.

jeanfabre

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Re: Supporting Windows Phone and Windows 8?
« Reply #3 on: June 25, 2013, 12:26:38 PM »
Hi,

 Can you copy paste the errors you get? That will help providing useful feedback and address them issues.

Thanks,

 Jean

JieAlan

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Re: Supporting Windows Phone and Windows 8?
« Reply #4 on: June 26, 2013, 06:37:18 AM »

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

jeanfabre

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Re: Supporting Windows Phone and Windows 8?
« Reply #5 on: June 26, 2013, 01:03:42 PM »
Hi,

 Can you confirm you are using "set property" and/or "get property" action?

 can you try publishing a dummy scene, with nothing at all, just with playmaker in the project assets and see if you still get errors?

bye,

 Jean

Alex Chouls

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Re: Supporting Windows Phone and Windows 8?
« Reply #6 on: June 26, 2013, 01:23:51 PM »
Reflection support has changed in Windows Phone and Windows 8.

You will need special versions of Playmaker for those platforms.

We're working on them... :)

JieAlan

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Re: Supporting Windows Phone and Windows 8?
« Reply #7 on: June 26, 2013, 08:19:55 PM »
Hi,

 Can you confirm you are using "set property" and/or "get property" action?

 can you try publishing a dummy scene, with nothing at all, just with playmaker in the project assets and see if you still get errors?

bye,

 Jean

yes,I try this before,just let playmaker folder alone in the project,and create a cube in the scene and build that ,it also can't work.

JieAlan

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Re: Supporting Windows Phone and Windows 8?
« Reply #8 on: June 26, 2013, 08:20:45 PM »
Reflection support has changed in Windows Phone and Windows 8.

You will need special versions of Playmaker for those platforms.

We're working on them... :)

OK,I'm waiting :)

brunomandolesi

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Re: Supporting Windows Phone and Windows 8?
« Reply #9 on: June 27, 2013, 10:34:41 PM »
Hi,

happy to see you are working on the special windows version.
I get the same error as mentioned above.
Waiting too!

jeanfabre

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Re: Supporting Windows Phone and Windows 8?
« Reply #10 on: June 27, 2013, 10:43:08 PM »
Hi,

 And with the latest news that MicroSoft and Unity are partners, this is going to be quite something!

http://blogs.unity3d.com/2013/06/27/build-conference/


bye,

 Jean

brunomandolesi

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Re: Supporting Windows Phone and Windows 8?
« Reply #11 on: July 03, 2013, 06:56:56 AM »
Any news on this topic or a timeframe we can count on?
 

Alex Chouls

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Re: Supporting Windows Phone and Windows 8?
« Reply #12 on: July 03, 2013, 08:10:12 AM »
The next Playmaker beta will have builds for Blackberry, Windows Store, and Windows Phone 8. Assuming the beta goes smoothly we should be ready to release these alongside Unity 4.2.

play_edu

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Re: Supporting Windows Phone and Windows 8?
« Reply #13 on: July 23, 2013, 03:02:34 AM »
great work guys :-* :-* :-*.keep doing ;D ;D

PaladinYorick

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Re: Supporting Windows Phone and Windows 8?
« Reply #14 on: July 25, 2013, 01:55:55 AM »
I'm curious about the progress. Is this close to public release or will we have to wait a bit longer?