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Playmaker Forum
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SphereCast
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Author
Topic: SphereCast (Read 15593 times)
Kubold
Full Member
Posts: 112
Re: SphereCast
«
Reply #15 on:
May 19, 2014, 07:52:54 AM »
Thanks!
Logged
doppelmonster
Full Member
Posts: 157
Re: SphereCast
«
Reply #16 on:
May 19, 2014, 10:52:25 AM »
just use my new best friend action: "next frame event"
I love this thing
Logged
Kubold
Full Member
Posts: 112
Re: SphereCast
«
Reply #17 on:
June 11, 2014, 03:05:03 AM »
Good tip! Thanks!
Anyway, spherecast every frame solved my camera wall clipping issue in TPP game. It's pretty much rock solid, camera never goes through walls, no matter what angle you try.
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Khoa1994
Playmaker Newbie
Posts: 33
Re: SphereCast
«
Reply #18 on:
June 27, 2014, 02:08:30 AM »
If SphereCast hits multiple objects, how could I store these objects to variables? "Get Raycast Hit Info" has only 1 "Game Object Hit" field. I want to store the hit objects into variables to perform operations on them.
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: SphereCast
«
Reply #19 on:
July 16, 2014, 08:50:28 AM »
Hi,
This action implement the version where it returns the first hit, to access all collisions, we should have a new action using SphereCastAll.
http://docs.unity3d.com/ScriptReference/Physics.SphereCastAll.html
Please bump this next week, I'll if I can do it.
Bye,
Jean
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FRickReich
Playmaker Newbie
Posts: 21
Re: SphereCast
«
Reply #20 on:
July 16, 2014, 12:08:03 PM »
thats fun to use!
Logged
Check out my custom actions at
https://github.com/FRickReich/playmaker-assorted-actions
Corjn
Playmaker Newbie
Posts: 1
Re: SphereCast
«
Reply #21 on:
January 12, 2017, 07:40:44 AM »
The action don't work anymore
I'm with playmaker 1.8.3 and unity 5.4
Could anyone test it too so we can see if it's only for me or if the code needs an update ?
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: SphereCast
«
Reply #22 on:
January 13, 2017, 02:12:48 AM »
Hi,
Tested and it works, what exactly doesn't work?
Bye,
Jean
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SphereCast