Hi,
i'm porting my tests with Unity and PlayMaker on iPad and i noticed that MouseDown works fine as transition event (and is fast to setup) then I tried with Touch Objects Event and the result is also good.
Now practically I understood that both of them can be used on iPad and this is great.
I moved more in depth for multi touch and I discovered the difference: Touch actions supports multitouch while MouseDown doesn't.
In my case I need to activate FSM for 2 different meshes that must be touched at the same time and my problem is that i can activate one OR the other, but never both. Touch Actions have finger Id and from what I understood in this forum and on videos it must be assigned to the touch number. But my question are:
How can I activate 2 object touching them at the same time but independently from the finger id?
And also, what about if the player puts 10 fingers on iPad like I did: the FSMs were stucked
is that normal?
Thank for your help this can help me to interact with multiple elements in the same time, no matter which is touched first.
Luca