playMaker

Author Topic: Get/Set vertex positions of a mesh (Blendshapes/Morphtargets)  (Read 1194 times)

escpodgames

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Hi,

 Following a thread ( http://hutonggames.com/playmakerforum/index.php?topic=3973.0), please find some new arrayMaker actions to get and set vertex positions. They can be performed every frame so you can actually blend a mesh at runtime (blendshapes).

Jean, I've tested them and everything works a treat however it would be nice for you to check my work as I'm no coder :P

Andrew
« Last Edit: May 24, 2013, 02:30:51 AM by LampRabbit »

jeanfabre

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Re: Get/Set vertex positions of a mesh (Blendshapes/Morphtargets)
« Reply #1 on: May 24, 2013, 02:51:52 AM »
Hi,

 perfect, Well Done.

It will be in the next drop of ArrayMaker, and you are credited in it now. Thanks for your contribution!


For powerful morph and blending, I would still recommand investing in MegaFiers, it's far superior than ArrayMaker in providing convenient components to blend and morph targets.
http://hutonggames.com/playmakerforum/index.php?topic=1726.msg16440#msg16440

But if you have some specific needs, them two actions you did are spot on indeed!

bye,

 Jean