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Understanding Set Material actions
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Topic: Understanding Set Material actions (Read 1766 times)
mweyna
Full Member
Posts: 242
Understanding Set Material actions
«
on:
July 31, 2013, 03:08:51 AM »
So in my scene I have a block with a basic color. Block (with a mesh renderer and material size set to 1). Element 0 is my basic texture "brick". When you select that object, I want to apply an additive selection color to the base texture. I've tried setting the material size to 2, leaving Element 1 as blank, then assign it via a FSM to be an additive texture. That didn't work.
What is the best way to add a "selection" highlight to an object via an FSM?
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Understanding Set Material actions
«
Reply #1 on:
July 31, 2013, 05:42:44 AM »
Hi,
for this, you have to use a shader, you can't add effects like that on material. Do you have a working sample not done in playmaker? then I can see and possibly make a playmaker version of it.
bye,
Jean
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Understanding Set Material actions