Thanks for the quick reply Jean
As I said I am fairly new to Unity and Playmaker so I don't know how to see unity logs on the device when I play it.
Ignore me, just found how to do this: I get the following -
Build from '' branch, version is '4.2.0f4 (38efbd14869d)' (Release build).
Physical memory: 898 MB, commited memory limit: 380 MB.
Direct3D:
Version: Direct3D 11.0 [level 9.3]
Renderer: Qualcomm Adreno 225 (WDDM v1.2) (ID=0x32303032)
Vendor: Qualcomm
VRAM: 96 MB
Initialize engine version: 4.2.0f4 (38efbd14869d)
Exception: Exception has been thrown by the target of an invocation.
InnerException: Specified cast is not valid.
AdditionalInfo:Invoking System.Collections.IEnumerator::MoveNext method with argument count: 0
at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
at WinRTBridge.MethodTools.InvokeMethod(Object instance, IScriptingMethodWrapper method, Object[] args)
(Filename: Line: 71)
Hotween looks like an interesting alternative...I'm just not sure how to add it to Playmaker and how to use it
I also have an Android tablet on which to test, so I rebuilt the scene for my Tablet, deployed it and it works as intended, so I'm assuming it is the Lumia not playing nicely