Hi. I want to develop a simple Sokoban-puzzle like game but I'm having tons of issues that I'll appreciate your knowledge.
In this game you control a character that moves third dimesionally in a XZ plane and you can move boxes in a grid horizontally or vertically until it reaches a box marquer. When all boxes stands atop the markers, the stage is over.
There are a few restrictions: The player cannot push boxes through walls and though another boxes. The player cannot push adjacent boxes in the same direction. Those restrictions are ridiculous, but are giving me quite a headache when using iTween Move.
There are some other questions:
1. How to grid move and snap the boxes horizontally and vertically based on the player position? (the player can move in 3D)
2. Is there a better way to check for adjacent boxes/walls other than raycasts?
3. Is it possible to load stages from an ASCII file using Playmaker?
Thanks in advance!