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Author Topic: 'Get/Set Vertex Pos' Action - for Playmaker  (Read 939 times)

Drakon

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'Get/Set Vertex Pos' Action - for Playmaker
« on: July 29, 2011, 01:29:05 AM »
Hi all, I've been really enjoying using Playmaker but have come to a stumbling block on this one thing.

I'd like to be able to access a specific vertex (set of verices) in a mesh and get its xyz so that I can instantiate/copy a game object on to it. I've been trying to figure out how to do this with code - but I'm not a coder unfortunately.

I understand that the mesh filter has to be accessed, build and array of vertices, expose them to Playmaker which calls them in, stores the indexed vertex in a vector3 variable. But how!? I'm really needing this action to complete a project within 2 weeks and I'll look into whatever instructions I need to work this out But there is so much info out there and it all feels disconnected to me.

Is there any chance someone who likes this kind of challenge and could make either an example script or video showing how external scripts can expose data for Playmaker to use? (and override in turn eventually - i.e how can I move vertices with Playmaker action? )

I'm sure this feature will come in handy for other gamers too.

This would be very much appreciated!
Thank you ahead of time
Drakon