Hi,
while starting to wok with NGUI+Playmaker i noticed that the "Enable Behavior" action is missing the support to use a playmaker variable (reference to the component)?
This means u cant have/reference multiple components of the same type on one gameobject and manage it using playmaker.
In our case we tried to enable/disable several UI widgets using playmaker and a handy way would be to expose a "Component" variable and let the user set/wire up all the NGUI widgets, without specifically letting the FSM know what type this Widget is. This means all the FSM needs to knows is that it should enable/disable the "components" based on the user set variable. This helps remove unnecessary information from the FSM and keep things more flexible.
So can u add component variable support and add it to the appropriate actions? This should also work with any type of component, not just Monobehaviours aka (lights/mesh....)
thx Andy