… so I purchased Playmaker and fiddled around with it a few hours.
There are many examples and I think, I can get it after some time.
But I am missing some tutorial or premade asset for rotating a camera around X and Y bound to mouse input on 2D screen.
I tried to setup something up with a FSM “Rotate”, got some actions (Get axis for x and y), setup 2 float variables “mouseX,Y” and so on.
Basically just like the “Q and E rotate setup” in this tutorial:
http://www.hutonggames.com/tutorials_camera_motion_and_control.php
But instead of Q,E I want to use the mouse to make the input for rotate/orbit.
Ok, there is the standard “MouseLook” script, I know. But I got Playmaker now, so I really want to build a similar function with FSMs and stuff – not just adding the script, like I would normally, when using Unity without Playmaker…
Btw. the MouseLook script is too basic, some “smoothness” is missing (like a little bit of accel/de-accel when turning and so on)
So – can someone point out, what FSM/Action/Events/Variables to setup for a “MouseLook” kind of rotate/orbit function?
I can imagine, this could be a much requested action, maybe worth a Video-Tutorial?
(“how to get mouse-axis-input and compute it into a camera rotation and smooth it out a bit”)