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Author Topic: Aircraft/Flight AI and pathfinding  (Read 20620 times)

Lane

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Re: Aircraft/Flight AI and pathfinding
« Reply #45 on: April 21, 2014, 04:27:40 AM »
You can't really set the velocity. The thrust is based on force input which is pretty rudimentary, I think I even crammed it in the Health FSM for the time being until I can build a proper thrust system and number that will be consistent between agents of different Mass.

pstar

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Re: Aircraft/Flight AI and pathfinding
« Reply #46 on: March 05, 2016, 03:12:41 PM »
Hi @Lane, Awesome work on the Aircraft/Flight AI. I'm new to Playmaker and I'd love to give this a try, but the dropbox links are dead.

Would you be able to repost or send them?

Thank you for the awesome work,

~pstar

Lane

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Re: Aircraft/Flight AI and pathfinding
« Reply #47 on: March 05, 2016, 04:28:39 PM »
Hey pstar,

I still have the project files but I don't think I'll rehost the files. I removed them to save some space on Dropbox 6+ months ago and have not worked on the project for over a year. I don't know how friendly it would transition to unity 5 and newer playmaker versions, so once I would tackle that and get it compiling I would have to strip the ai chunks out from the project. More work than id like =/

iirc the videos show the concepts and ideas I used, maybe you can derive enough from there to roll your own?
« Last Edit: March 05, 2016, 04:39:43 PM by Lane »

3d_Artist1987

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Re: Aircraft/Flight AI and pathfinding
« Reply #48 on: June 23, 2016, 09:56:51 PM »
Any update? ;)

christougher

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Re: Aircraft/Flight AI and pathfinding
« Reply #49 on: April 13, 2017, 04:48:23 PM »
Hi, sorry for necroposting.  I'm interested in looking at your logic for this if you still have it and are willing to share.  I'm happy to host it on dropbox for others as well... I've just cleared out like 4 GB's of space...  obviously it's outdated and no pressure to update anything.  I still have Unity 4 installed.  Feel free to PM me.
Thx,
Chris

Lane

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Re: Aircraft/Flight AI and pathfinding
« Reply #50 on: April 18, 2017, 04:28:45 PM »
Hey,

No plans to reup this, sorry. The YouTube video still stands though, so you could get the overview of the system from there.

nazbee

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Re: Aircraft/Flight AI and pathfinding
« Reply #51 on: June 01, 2017, 05:34:42 AM »
That's a shame, but understandable. At least thank you for having shared your knowledge and experiments!

From your posts and yt videos- I gather that analyzing your FSMs must be like a playmaker masterclass, those who get the chance to learn from you should count themselves lucky!

SkobbejakGames

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Re: Aircraft/Flight AI and pathfinding
« Reply #52 on: August 17, 2018, 08:56:35 AM »
Hi,

Is there any way to access this project or the videos mentioned explaining the setup, as there seems to be a severe lack of steering AI setups not only for Playmaker but even for Unity itself, which is strange as you would expect it to be something quite common.

Lane

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Re: Aircraft/Flight AI and pathfinding
« Reply #53 on: August 22, 2018, 02:45:56 PM »
Hi,

Is there any way to access this project or the videos mentioned explaining the setup, as there seems to be a severe lack of steering AI setups not only for Playmaker but even for Unity itself, which is strange as you would expect it to be something quite common.

No plans to reup the project files, sorry.

There is indeed a lack of information and/or open sourced projects for steering behaviors, but the principles of steering systems can be analyzed and applied to an fsm system inside playmaker, as the video and my project demonstrates.