Hi,
ok, Please find a PinBall example.
WARNING: I can't seem to find how to include project settings. This scene will only work if you edit projects settings, else the physics will run crazy...
-- TimeManager settings:
Fixed timestep: 0.003
-- PhysicsManager settings:
Uncheck the flips/walls check box in the collision matrix ( column 1, row 6)
solver Iteration Count: 100
If you do that, then the simulation will be very strong and the ball speed can be realistic while not going through walls.
Bye,
Jean
ps: If someone know how to include the physics and time settings in a package, that would be great.