playMaker

Author Topic: help pinball  (Read 2070 times)

farissi

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help pinball
« on: January 11, 2014, 10:17:50 AM »
Please help in the hand that tossed the ball in the game pinball
I want programming playmeker video image  :-[



jeanfabre

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Re: help pinball
« Reply #1 on: January 14, 2014, 07:11:39 AM »
Hi,

 That's a good sample idea for a simple PlayMaker example. I have added this to my todos. Please keep bumping this thread if nothing comes up before I have time to do a sample.


Bye,

 Jean


farissi

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Re: help pinball
« Reply #2 on: January 14, 2014, 10:13:21 AM »
Hello
I just want programming pin
To fling the ball forward
  Image shows Why
Do not want a
Is Help mr jeanfabre

jeanfabre

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Re: help pinball
« Reply #3 on: January 23, 2014, 07:09:40 AM »
Hi,

 ok, Please find a PinBall example.

WARNING: I can't seem to find how to include project settings. This scene will only work if you edit projects settings, else the physics will run crazy...

-- TimeManager settings:
     Fixed timestep: 0.003
-- PhysicsManager settings:
     Uncheck the flips/walls check box in the collision matrix ( column 1, row 6)
     solver Iteration Count: 100

 If you do that, then the simulation will be very strong and the ball speed can be realistic while not going through walls.

Bye,

 Jean

ps: If someone know how to include the physics and time settings in a package, that would be great.