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Author Topic: 100 Orcs WIP  (Read 37827 times)

KellyRay

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100 Orcs WIP
« on: January 18, 2014, 08:56:06 PM »
Hi Playmaker community!

I just wanted to share with you a project I am working on. I began this project two weeks ago and already seeing leaps and bounds in terms of development. All of which would not have been possible without this plugin. So thank you.

I am calling this porject 100 Orcs. It will be a comical little side scroller about a peasant boy sent to slay the orcs that have invaded the Princess's kingdom.



 That being said, this is the latest webplayer and tech demo I've put together:

https://dl.dropboxusercontent.com/u/39578945/100%20Orcs%20WIP/100%20Orcs%20Proto.html

Right now I am working on the combat systems and the enemy AI. Any feedback will be much appreciated!
« Last Edit: July 24, 2014, 02:01:30 PM by KellyRay »

colpolstudios

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Re: 100 Orcs WIP
« Reply #1 on: January 19, 2014, 03:18:22 AM »
suggestions:

A health bar on each enemy

A players health bar

possibly use spacebar for jumping.

All that said excellent graphics what system are you using for the sprites?

How do i get past the wall?

KellyRay

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Re: 100 Orcs WIP
« Reply #2 on: January 20, 2014, 12:37:07 PM »
All good suggestions and will defiantly get in there. I am focusing most of my energy on making the combat and movement solid before I tackle the GUI and things of that nature.

Can't get past the wall just yet! February will be my real level design phase. I still need to implement a few more things in to the character before I do that.

I am actually using Blender for the sprites. The characters are will be skinned meshes on planes attached to bones. I had such a hard time trying to do a sprite sheet that I gave up entirely and went with something I knew.

KellyRay

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Re: 100 Orcs WIP
« Reply #3 on: February 01, 2014, 01:34:07 AM »
Friends,

I've updated my prototype! This is the very first level. Super simple and the goal is to teach you how to jump and swing a sword.

I've still got a few more dangerous things to add but overall I'm pretty pleased!

Enjoy!

https://dl.dropboxusercontent.com/u/39578945/100%20Orcs%20WIP/100%20Orcs%20Proto.html

colpolstudios

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Re: 100 Orcs WIP
« Reply #4 on: February 01, 2014, 07:15:41 PM »
Coming on really well.

I like the way you inform the user of the keys to move and the camera looking forward to show you the objective at the right point.

As blender user myself. I like your use of blender to create the sprites very well done in deed.

your style within the area is unique and well presented.

keep us informed well done


Redhawk

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Re: 100 Orcs WIP
« Reply #5 on: February 01, 2014, 09:35:20 PM »
The elevator needs to pause for a few seconds at the top and bottom.  This will make it less frustrating for people.

Also, Z is a very odd key to use.  Most people use both hands when playing.  If you are going for 1 handed play, I would suggest making Z or Space to use sword.  Also you will want to allow players to change key layout, but that will obviously complicate things.

It's an appealing start.  I like the graphics.  Like I've seen many places, make it easy, especially the tutorial.  On that note, I would suggest a popup when you get to the lift hinting to go explore to the left.

colpolstudios

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Re: 100 Orcs WIP
« Reply #6 on: February 03, 2014, 03:50:01 PM »
@ KellyRay how did you make the instructions fade?

I love the effect and would like to do the same but i could not figure out how.

Would you mind sharing?

I think I have it sorry for taking up your time
« Last Edit: February 04, 2014, 06:51:17 AM by colpolstudios »

cloud03

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Re: 100 Orcs WIP
« Reply #7 on: February 03, 2014, 08:50:26 PM »
Wow this is looking really good, and I've tried it, loving the feel and the control....

Just wondering though, how are the one way platform are being done? can you share the techniques?

KellyRay

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Re: 100 Orcs WIP
« Reply #8 on: February 08, 2014, 09:59:25 PM »
Thank you all for the feedback!

I apologize for not responding to the thread. Last week and a half has been super crazy. Recently hired for a full time gig which has been a blast but has not allowed me the time to even think about this side project.

That will inevitably hurt the timeline for finishing this. But never fear I will get this done. That being said...

@cloud03 The one way platforms were pretty tricky at first. But I think it works alright once you get use to the workflow. I have a manager object that sends a raycast just underneath the platform. If it hits the player, the box collider is disabled. When the player is no longer in the ray cast the collider is enabled allowing for the collision.

@colpolstudios The instructions fade in and out is done with an ease color variable in the AnimateVariables section. You assign the color of the GUI text to an FSM color variable with the set property action. Tell it to do every frame. Then you ease the animation of the color variable from one color to another.


cloud03

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Re: 100 Orcs WIP
« Reply #9 on: February 08, 2014, 10:59:31 PM »
Why didn't I think of that?

Thanks a lot for the insight!!

KellyRay

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Re: 100 Orcs WIP
« Reply #10 on: February 10, 2014, 01:10:32 PM »
I've updated the webplayer! Check it out and tell me what you think!

https://dl.dropboxusercontent.com/u/...s%20Proto.html

colpolstudios

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Re: 100 Orcs WIP
« Reply #11 on: February 11, 2014, 08:48:37 AM »
I am getting a drop box error :(

KellyRay

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Re: 100 Orcs WIP
« Reply #12 on: February 11, 2014, 12:02:20 PM »
I will check into that.

KellyRay

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Re: 100 Orcs WIP
« Reply #13 on: February 15, 2014, 08:58:39 PM »

KellyRay

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Re: 100 Orcs WIP
« Reply #14 on: February 26, 2014, 11:57:29 PM »
Friends,

I've updated the webplayer. I've added a cut scene. Let me know what you think!

https://dl.dropboxusercontent.com/u/39578945/100%20Orcs%20WIP/100%20Orcs%20Proto.html