Hi,
can you give a reference to the Unity Documentation on this? I want to make sure we are talking about the same thing.
I fear that it will not be possible to implement this because the event function name convention is not something that playmaker or a script can catch in a generic way, it has to be hard coded.
if that's the case, it's still possible in some ways, but would require a wizard like I created for mysql and parse systems, where you define the events and I generate a script for you that will forward these events as PlayMaker events without you coding anything.
Bye,
Jean