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Author Topic: How about support for Mecanim-Animation-Events?!  (Read 3587 times)

JOHNMCLAY

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How about support for Mecanim-Animation-Events?!
« on: January 19, 2014, 12:39:18 AM »
They're only one of the most powerful new features in Unity's Mecanim! :D

jeanfabre

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Re: How about support for Mecanim-Animation-Events?!
« Reply #1 on: January 21, 2014, 07:11:34 AM »
Hi,

 can you give a reference to the Unity Documentation on this? I want to make sure we are talking about the same thing.

I fear that it will not be possible to implement this because the event function name convention is not something that playmaker or a script can catch in a generic way, it has to be hard coded.

if that's the case, it's still possible in some ways, but would require a wizard like I created for mysql and parse systems, where you define the events and I generate a script for you that will forward these events as PlayMaker events without you coding anything.

Bye,

 Jean