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Author Topic: MARA - 2.5d platformer - WIP  (Read 30443 times)

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #45 on: May 27, 2014, 12:50:32 AM »
Thanks Graham. But gonna have to leave this for polish and move on for the time being. The character is in the process of getting re-animated and I've been working on the level select screen that has been left untouched and needed to be dusted off. Got this going so far:


The selection for the first level is now functional and the other two will not be activated until the appropriate levels have been completed. When they are still locked, I want text to pop up saying something like "Complete Previous Level" or something along those lines. And I want this text to float up slowly and then gradually disappear before it reaches to top of the screen.

Now, the way I'm thinking of doing this is to use a Create Object action that is triggered when the player selects the locked orb. It'll spawn a polygon plane with an opacity map and then apply a slow Translate action vertically. Thing is I can't wrap my head around how I would make this polygon plane gradually disappear. Any thoughts and suggestions would be appreciated!

Graham

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Re: MARA - 2.5d platformer - WIP
« Reply #46 on: May 27, 2014, 05:58:51 AM »
Find attached an FSM sample of how you could go about doing this. It uses a custom shader with self illum and alpha, should be perfect for GUI type elements.

All you have to do is drag your own texture into the material.

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #47 on: May 27, 2014, 11:55:46 PM »
Thanks for this Graham! Works great so far. How efficient would this shader be for mobile?

Graham

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Re: MARA - 2.5d platformer - WIP
« Reply #48 on: May 28, 2014, 04:28:32 AM »
It shouldn't cause any lag, especially if only used in the menu.

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #49 on: May 29, 2014, 11:35:45 AM »
Here it is in action:


I decided to do away with the floating up idea and I also added a Fade In in the beginning as opposed to it being completely opaque upon creation.

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #50 on: June 05, 2014, 11:35:57 AM »
The first and second level are not yet complete but have been fleshed out to the point where I feel like I can move on. Here is a first look at the third level which is set at night. I am currently working on establishing the mood and lighting.




intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #51 on: June 06, 2014, 01:19:12 AM »
Here's another screen of the progress on level three's lighting:


intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #52 on: June 18, 2014, 10:24:48 AM »



Just starting to get some level design in for the latest level. Having some fun with the backdrop but need to balance it out with progress on gameplay experience.

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #53 on: June 19, 2014, 02:28:15 PM »
Just getting the music in for level one:


phannDOTde

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Re: MARA - 2.5d platformer - WIP
« Reply #54 on: June 25, 2014, 03:11:33 PM »
Looks really neat :-D

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #55 on: August 19, 2014, 11:40:51 PM »
Thanks!

Been a while since posting here but still going hard at development. Running a campaign on Epocu. Please have a look and support the game!

http://epocu.com/campaigns/mara/



Here are also some screens of the latest progress!









intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #56 on: August 26, 2014, 02:59:37 PM »
Meet Zo! Your invincibility sidekick:


ViRiX Dreamcore

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Re: MARA - 2.5d platformer - WIP
« Reply #57 on: August 27, 2014, 07:16:18 AM »
Man that looks awesome. I see you got the camera thing working too.

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #58 on: August 27, 2014, 11:22:38 AM »
Thanks man! Glad you like it

intrikit

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Re: MARA - 2.5d platformer - WIP
« Reply #59 on: September 09, 2014, 12:03:58 AM »
All the features are feeling more and more complete and now it's time to implement them throughout. The updated character and animations are coming soon and I can't wait to see what that looks like. Should feel a lot more polished. Anyhow, here are some screens of some progress from Level One: