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Author Topic: Official Tutorial Request Thread  (Read 16415 times)

Lane

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Official Tutorial Request Thread
« on: February 20, 2014, 10:28:02 AM »
If you would like to see a specific tutorial then feel free to request it in this thread!

Also, we've got a Trello Board for upvoting the tutorials you would like to see, so please go vote on which topics you would like to have a new tutorial on and if it's not on Trello then post in this thread so I can add it to the board and get votes on it.

Vote on Trello
« Last Edit: March 27, 2014, 05:39:26 AM by Lane »

Lane

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Re: Official Tutorial Request Thread
« Reply #1 on: February 20, 2014, 10:30:25 AM »
« Last Edit: February 20, 2014, 10:31:57 AM by Lane »

amirca2

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PLAY MAKER + Vofuria + UNITY
« Reply #2 on: February 24, 2014, 11:39:13 AM »
Hello, pease i need some tutorials about Augmented Reality using playmaker + vuforia , how to load a 3D model in unity and how to apply to it some transitions and animations (material change , colors , ect ...)
Also i need to know how to work with multitarget in vuforia , and thank you :)

Aaddiction

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Re: Official Tutorial Request Thread
« Reply #3 on: February 27, 2014, 10:34:29 AM »
Hello, I think we still haven't seen how to setup an UI yet. I don't mean the actual UI (buttons, functionality, etc) but how it interacts with the rest of the game. For example creating a simple pause menu - where is the UI stored, how do we activate it when we hit the pause button, what is the proper way to stop the rest of the game from running. What are the best practices on that topic with Playmaker. We've seen many cool effects and game fragments, but we haven't seen how to actually get there as an end user.   

Lane

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Re: Official Tutorial Request Thread
« Reply #4 on: February 27, 2014, 11:23:43 AM »
Hello, I think we still haven't seen how to setup an UI yet. I don't mean the actual UI (buttons, functionality, etc) but how it interacts with the rest of the game. For example creating a simple pause menu - where is the UI stored, how do we activate it when we hit the pause button, what is the proper way to stop the rest of the game from running. What are the best practices on that topic with Playmaker. We've seen many cool effects and game fragments, but we haven't seen how to actually get there as an end user.

If not tonight, I'll make one about this tomorrow.

Lane

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Re: Official Tutorial Request Thread
« Reply #5 on: February 27, 2014, 07:26:49 PM »

Lane

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Re: Official Tutorial Request Thread
« Reply #6 on: February 27, 2014, 08:17:33 PM »

Lane

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Re: Official Tutorial Request Thread
« Reply #7 on: February 27, 2014, 08:46:25 PM »

Aaddiction

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Re: Official Tutorial Request Thread
« Reply #8 on: February 28, 2014, 03:02:04 AM »
Huge thank you for the request response. Amazing and very helpful!

Redhawk

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Re: Official Tutorial Request Thread
« Reply #9 on: February 28, 2014, 09:03:43 AM »

Redhawk

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Re: Official Tutorial Request Thread
« Reply #10 on: February 28, 2014, 09:17:19 AM »
Camera single image capture tutorial.  Imagine the player has a camera, and they take a picture that is saved so that I can have an image inventory.

Phillament

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Re: Official Tutorial Request Thread
« Reply #11 on: February 28, 2014, 12:08:31 PM »
Array Maker Tutorial Series!
That would be really helpful.

Redhawk

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Re: Official Tutorial Request Thread
« Reply #12 on: February 28, 2014, 01:18:21 PM »
Array Maker Tutorial Series!
That would be really helpful.

Yes, arraymaker would be nice.  A thought would be to use it in conjunction with RagDoll since ragdoll has 11 items. 

Nitrohex

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Re: Official Tutorial Request Thread
« Reply #13 on: February 28, 2014, 04:04:23 PM »
Great tuts Lane, very informative and helpful!



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Lane

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Re: Official Tutorial Request Thread
« Reply #14 on: March 10, 2014, 07:56:22 AM »
Array Maker Tutorial Series!
That would be really helpful.

Yes, arraymaker would be nice.  A thought would be to use it in conjunction with RagDoll since ragdoll has 11 items.

Native arrays are something Alex is working on for an update soon, so ArrayMaker tutorials are on the backburner for now but expect something on the Array front soon.

Hello, pease i need some tutorials about Augmented Reality using playmaker + vuforia , how to load a 3D model in unity and how to apply to it some transitions and animations (material change , colors , ect ...)
Also i need to know how to work with multitarget in vuforia , and thank you :)

This is something fairly advanced, I'll look into it and investigate making it work so I can produce a tutorial, but it'll be some time.

Great tuts Lane, very informative and helpful!

I'm glad you like them =)

Camera single image capture tutorial.  Imagine the player has a camera, and they take a picture that is saved so that I can have an image inventory.

As mentioned via our pm's, this would require Pro for RenderTextures so you wouldn't be able to accomplish it =/

Any chance for a NGUI version?

I don't use NGUI myself and haven't checked out the provided example scenes but if the examples aren't clear then I can get into it and make tutorials. What do you think?

Huge thank you for the request response. Amazing and very helpful!

You're welcome! =)
« Last Edit: March 10, 2014, 08:03:42 AM by Lane »