playMaker

Author Topic: Official Tutorial Request Thread  (Read 111412 times)

Demonith

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Re: Official Tutorial Request Thread
« Reply #60 on: February 08, 2015, 05:58:48 PM »
Still waiting :( :'(

Lane

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Re: Official Tutorial Request Thread
« Reply #61 on: February 08, 2015, 06:07:20 PM »
I don't have a timeframe for Mecanim tutorials, but I wouldn't expect them before March.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Demonith

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Re: Official Tutorial Request Thread
« Reply #62 on: February 09, 2015, 07:18:39 AM »
Just a small question if may i ask i am not good at scripting and such but i love visual scripting can i make everything with this playmaker like with scripting that i can learn much more playmaker and find out before tutorial

Vink

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Re: Official Tutorial Request Thread
« Reply #63 on: February 20, 2015, 09:14:39 PM »
hey any chance of a Turn Based strategy tutorial, i searched the forum but couldnt find anything

jeanfabre

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Re: Official Tutorial Request Thread
« Reply #64 on: February 21, 2015, 12:52:45 AM »
Hi,

 I am currently working on Photon turn base system, so this will become available soon.

 Bye,

 Jean

Vink

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Re: Official Tutorial Request Thread
« Reply #65 on: February 25, 2015, 09:17:17 PM »
sweet, cant wait.

Demonith

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Re: Official Tutorial Request Thread
« Reply #66 on: March 01, 2015, 12:42:28 PM »
any news on mecanim with playmaker ?

djaydino

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Re: Official Tutorial Request Thread
« Reply #67 on: March 02, 2015, 01:33:27 AM »
hi,
is anyone working on array-maker vid's?

C.J.Geringer

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Re: Official Tutorial Request Thread
« Reply #68 on: April 16, 2015, 04:32:02 PM »
I woul really appreciate a tutorial on hoew to add an skeletal mesh to a skeleton already on the scene.

For example, let´s say I have a character, and a pair of boots rigged to the same skeleton. What is the best way for me to add the boots on top of the character?

I want something similar to this webplayer example:

https://dl.dropboxusercontent.com/u/6629353/AdvancedInventorySystem.html

KC1302

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Re: Official Tutorial Request Thread
« Reply #69 on: June 16, 2015, 01:50:51 PM »
Can someone make a tutorial about UGUI buttons with playmaker work fine, but not sure how to do it in VR with oculus rift OVR controller.

Fahrettin

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Re: Official Tutorial Request Thread
« Reply #70 on: June 16, 2015, 04:07:18 PM »
Do we have video tutorial for making custom actions? I couldnt find but i really need it  :(

Lane

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Re: Official Tutorial Request Thread
« Reply #71 on: June 16, 2015, 04:14:43 PM »
Do we have video tutorial for making custom actions? I couldnt find but i really need it  :(

There is an API reference and various helpful things on the Wiki:
https://hutonggames.fogbugz.com/default.asp?W127

If you know some C# it should be pretty straightforward to create basic actions.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Fahrettin

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Re: Official Tutorial Request Thread
« Reply #72 on: June 16, 2015, 05:22:39 PM »
Do we have video tutorial for making custom actions? I couldnt find but i really need it  :(

There is an API reference and various helpful things on the Wiki:
https://hutonggames.fogbugz.com/default.asp?W127

If you know some C# it should be pretty straightforward to create basic actions.
In general i search for video tutorials but thanks for the info Lane :)

djaydino

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Re: Official Tutorial Request Thread
« Reply #73 on: June 22, 2015, 11:29:04 AM »
request: Datamaker Tutorials

this is a very powerfull tool but there are no tutorials for it
and the "samples" are not included in the package atm.
« Last Edit: June 22, 2015, 07:34:25 PM by djaydino »

jeanfabre

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Re: Official Tutorial Request Thread
« Reply #74 on: June 25, 2015, 08:19:07 AM »
Hi,

 Nop, DataMaker samples got updated to 1.8 cycles too early... and so now I have to wait for 1.8 to be out to ship the samples again :)

Bye,

 Jean