playMaker

Author Topic: IOS native  (Read 10848 times)

vicegold

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Re: IOS native
« Reply #15 on: April 28, 2014, 11:57:14 AM »
You have to know that there are many Actions missing. You only have access to those Actions listed here (atm):

http://forum.unity3d.com/threads/243032-IOS-Native-PlayMaker-Action

jess84

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Re: IOS native
« Reply #16 on: April 28, 2014, 01:37:11 PM »
Do the ones they have listed (IAP / GameCentre / Notification) work ok at the moment?

jeanfabre

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Re: IOS native
« Reply #17 on: April 28, 2014, 01:46:10 PM »
Hi,

 I have planned to give it a go and test these actions, but I'll need some time to do this, I would expect I can do that for the end of next week.

 Bye,

 Jean

Slowboy71

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Re: IOS native
« Reply #18 on: April 29, 2014, 06:05:48 PM »
Hi All, I've asked the dev (Lacost) on his thread about the iADs - he says he's not sure about how to do them, and doesn't really know what Playmaker users want him to implement, so he really needs you guys to get in touch with him and let him know! I've obviously asked for iADs, coz that's what I'm really holding out for!
Does anyone know of a foolproof guide online about how to set up iADs in Unity??
Oh, also, just remembered!...
Lacost did say that he has already submitted a new version to the Unity Store (pending approval) that has the iADs implemenented! He says that all you'll need to do is lob an object into the scene and attach his script to the object, and you'll have ads working!? I do hope it's that simple!!

jeanfabre

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Re: IOS native
« Reply #19 on: May 01, 2014, 01:03:49 AM »
Hi,

 yes, this is something I planned on doing within the next few days.

Bye,

 Jean

jess84

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Re: IOS native
« Reply #20 on: May 09, 2014, 04:29:24 PM »
Any luck with iOS Native? :)

jess84

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Re: IOS native
« Reply #21 on: May 12, 2014, 05:42:24 PM »
bump

lacost

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Re: IOS native
« Reply #22 on: June 07, 2014, 06:42:31 AM »
Hey folks
The Playmaker action has been added to plugin about 3 weeks ago. (iAD actions also)
Here is few useful urls:

List of action and guide how to find it:
https://docs.google.com/document/d/1px0BVXcZqgrW99OQV4bM7q1rD5NYaCYTxXnn4eS4ytY/edit#heading=h.n4jbretnxh8d
Forum Thread:
http://forum.unity3d.com/threads/ios-native-playmaker-action.243032/#post-1649462
« Last Edit: June 09, 2014, 05:14:34 AM by lacost »

vicegold

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Re: IOS native
« Reply #23 on: June 08, 2014, 06:58:02 AM »
Thanks for that!

Btw: The Google Doc link doesn't work.

lacost

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Re: IOS native
« Reply #24 on: June 09, 2014, 05:14:58 AM »
Thanks for heads up. fixed.

Bitterfish

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Re: IOS native
« Reply #25 on: July 03, 2014, 09:23:17 AM »
Sorry to revive a slightly old thread, but I was wondering if anyone using iOS Native has had luck with achievements that show gradual progress?

So far the plugin has worked great for everything I need (basic achievement unlocks, leaderboards, Twitter support), but the gradual progress reporting for long-term achievements is not working for me. Currently, every time I use the ISN_Submit Achievement PM action to send incremental progress, the increment simply overwrites the existing progress. So if the increment is the same each time (e.g., "use this item 100 times", so that each increment is simply 1.0), the progress never increases past the initial increment amount.

I verified this by setting up a 100-point achievement & set the Progress field to 1.0, then 5.0, and then 35.0. For each amount, I tested the achievement through several playthroughs. Sure enough the progress for the first version of the build went to 1% and stayed there through all playthroughs. Then it went to 5% for the second build, and stayed there. Then finally to 35% on the final build.

There is a thread about this over on Unity Answers (http://forum.unity3d.com/threads/released-ios-native-unity3d-plugin.179379/page-6), but since I am working only with the plugin via the PlayMaker actions, I thought I'd see if anyone else had had similar problems? Or had found a solution?

(PS - One of my concerns is that I have fundamentally misunderstood the GameCenter achievement progress system & setup. I had assumed that each time the player makes progress you simply report the current, new bit of progress & GameCenter would track and update the total. Is that incorrect? Am I supposed to first read the existing progress, then compute how much it has changed in the current game session, then upload a new total each time progress is made?)

lacost

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Re: IOS native
« Reply #26 on: September 24, 2014, 10:22:20 AM »
Just want to tell, that I am constantly addin and testing new playmaker actions.
For example just completed the guid of in app purchases implementation:
http://forum.unity3d.com/threads/ios-native-inapp-purchasing-with-playmaker.270376/

Cheers!