playMaker

Author Topic: Debug Log [FIXED]  (Read 3439 times)

Pleasuremaker

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Debug Log [FIXED]
« on: April 06, 2011, 10:19:39 AM »
Debug Log is firing only when Log Level is not set to Info.
« Last Edit: October 06, 2011, 12:37:39 PM by alexchouls »

Alex Chouls

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Re: Debug Log
« Reply #1 on: April 06, 2011, 07:31:38 PM »
Thanks, we'll look into this...

Alex Chouls

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Re: Debug Log
« Reply #2 on: April 14, 2011, 11:40:42 AM »
Do you have Forward Playmaker Log to Unity Log checked in Preferences?

By default Info only goes to the Playmaker Log Window (under Debug menu). This is to avoid spamming the Unity Log window with FSM events etc. The Playmaker Log Window filters by FSM so it's easier to examine each FSMs transitions.

I could add a checkbox to the Debug actions so you can specify this per Debug action...

Pleasuremaker

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Re: Debug Log
« Reply #3 on: April 14, 2011, 01:00:09 PM »
Oh well, So it is not a bug.  ;D
I would never figure out that PlayMaker was doing that intentionally.
Sorry about the erroneous report, at least now I know how the debugger works.
« Last Edit: April 14, 2011, 01:02:15 PM by Pleasuremaker »

Alex Chouls

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Re: Debug Log
« Reply #4 on: April 15, 2011, 01:58:53 PM »
Not a problem! Confusing behavior in a tool is a bug of sorts... i.e., something we need to fix.