Hi,
I have made a lot of progress with my project using parse and it's quite working ( thanks Jean for the great actions) but I hit a problem that I am not even sure I understand.
My game works for a few turns like maybe 2-3 turns and then, the table is not synchronised anymore.
It looks like it got back to a previous state.
But If I close each time the game and reopen it before playing each turn then it seems to works fine.
The last successful tests were made on webplayer.
I suspect a cache issue...
I am not sure were too look first.
I tried the Parse Clear all cache action but it didn't help.
Do you know what could happen when I close an restart the game about some data that is supposed to be fetched at each turn ? How would that go back to a previous state ?
If I use the Parse Get async instead of Fetch async may that be a problem ?
thank you !!!