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Author Topic: Planet Jump (Better name soon)  (Read 1352 times)

TrentSterling

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Planet Jump (Better name soon)
« on: June 05, 2014, 12:11:07 PM »
Helped another PlayMaker user a month or two ago with a movement mechanic like this.



Turns out- I wanted to make it into a game myself.

I slapped the demo on my Android tablet- and it seems to be running well.





The artwork is from a free asset pack for platformers. I took the floor tiles and sphere-ified them in photoshop to make planets.

There's a longer post here that describes the project:
http://trentsterling.com/android-game-dev-and-free-art/
« Last Edit: June 05, 2014, 12:12:41 PM by TrentSterling »

Alex Chouls

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Re: Planet Jump (Better name soon)
« Reply #1 on: June 05, 2014, 12:32:32 PM »
Looks great! Any video of it in action?

TrentSterling

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Re: Planet Jump (Better name soon)
« Reply #2 on: June 05, 2014, 03:56:28 PM »
Haha, yeah- I'll upload something soon. Hoping to get a better UI worked in before I really start to show it off. Wasn't planning to post about it- but I've been feeling guilty about neglecting my blog.

Groo Gadgets

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Re: Planet Jump (Better name soon)
« Reply #3 on: July 09, 2014, 11:16:53 PM »
Wow looks great! How are you managing the gravity of each object?

Looks similar in style to Space Chicks on IOS:

https://www.youtube.com/watch?v=gnLZtUDj7QA

TrentSterling

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Re: Planet Jump (Better name soon)
« Reply #4 on: July 13, 2014, 06:31:46 PM »
At the moment, each planet doesn't have it's own gravity or gravity shell. Only the single directional gravity is applied. Initially, I wasn't going to use planets, but logs or some other artwork to jump to. If I can find an artist, I might change things up a lot.