playMaker

Author Topic: FSM not switch during Play mode [implemented]  (Read 4143 times)

qholmes

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FSM not switch during Play mode [implemented]
« on: September 29, 2011, 02:29:37 PM »
Would it be possible to not have the FSM editor switch to components that are clicked on in the Game view.. Kind of like using the Lock button but better.. I think you could get rid of the Lock button and change it to Live or something.. That way when i am debugging code during Run time i can just change to the GO and FSM that i want to look at without having to un-click Lock and then choose a different one and then click on lock again etc.. I honestly dont know why you would want the FSM editor to change to objects that are clicked in the Game view during Run time??

Am i crazy?

Q
« Last Edit: September 30, 2011, 10:20:34 PM by alexchouls »

Alex Chouls

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Re: FSM not switch during Play mode
« Reply #1 on: September 29, 2011, 03:11:09 PM »
You can turn this off in Preferences. Uncheck: Select Game Objects with FSMs in Game View.

qholmes

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Re: FSM not switch during Play mode
« Reply #2 on: September 29, 2011, 03:35:28 PM »
Hehehe ok thanks.... makes total sense.

Q