i' like to have a spritesheet (a flipping coin pixel graphic) to be part of the gui. when i use the sprite on a simple polygon model i can animate the coin flipping by changing the tileset.. this does not work for GUI elements.
is there a way to change the tiling of GUI elements OR is there a way to get another object in front the GUI layer in order to have it visible in front of the GUI?
on the unity forum they gave me the tip to use GUI.DrawTextureWithTexCoords
but since i'm not that good at coding and this function isn't included in playmaker maybe someone could give me a hit how to include the function