Hello all,
I'm in the process of researching building a head look controller for our NPCs, so they can turn to face the player character when the player is within a certain range and angle of the NPC.
I've started off by looking at Unity's own Head Look Controller which appears on their site:
https://www.assetstore.unity3d.com/en/#!/content/4http://blogs.unity3d.com/2009/07/10/just-looking-around/I've yet to get it to work, but I'll carry on playing with it.
I just wondered if there was a PlayMaker-based approach for this kind of thing. I'm okay with C#, but much more confident with state machines.
Having looked at Unity's Mechanim tutorial and some of the IK-based approaches to solving things like animations driven by Oculus head tracking, I get the impression this would be easy to solve using the Mechanim Avatar system.
Unfortunately we're not using Avatars right now. And I think it risks being a time sink changing our workflow.
Any advice gratefully received. I'm going to carry on my experimentation and research in the meantime.
Thanks for your time!