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Author Topic: [Timeline] Playmaker Linear Editor  (Read 7005 times)

xsmarty

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[Timeline] Playmaker Linear Editor
« on: July 29, 2014, 10:23:31 AM »
Hello fellow Playmaker users.

If you are looking for a timeline for playmaker, look no more.
An open beta of my work is available here: https://sites.google.com/site/evrstimeline/home.

The editor is free to use. Beeing a beta, do not use it for sensitive work. Features and Bug reports greatly appreciated, use the bug report in the menubar.

Best.
Xavier.
« Last Edit: July 29, 2014, 10:39:37 AM by xsmarty »

jeanfabre

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Re: [Timeline] Playmaker Linear Editor
« Reply #1 on: July 30, 2014, 02:49:45 AM »
Hi,

 Very good. Added a link in the Wiki Addons page under "extension" as Since it's really something dedicated and created especially for PlayMaker, it's a lot more than just an addon. I also created an Rss entry on the ecosystem.

 Good luck with this!

 Bye,

 Jean

clandestine

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Re: [Timeline] Playmaker Linear Editor
« Reply #2 on: July 30, 2014, 04:05:09 AM »
wow man! When i came from Flash to this 3D world, thats how i always imagined games to be developed.

Thank you so much.
« Last Edit: July 30, 2014, 09:02:22 AM by clandestine »

xsmarty

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Re: [Timeline] Playmaker Linear Editor
« Reply #3 on: July 30, 2014, 09:35:17 AM »
Thanks for the enthusiasm :)

gsmetzer

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Re: [Timeline] Playmaker Linear Editor
« Reply #4 on: July 30, 2014, 10:01:21 AM »
This is looking really promising!  I tried out most of the timeline editors on the asset store none of them worked properly.    I am just starting out with this timeline and so far it looks and works great!
« Last Edit: July 30, 2014, 10:51:17 AM by gsmetzer »

gsmetzer

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Re: [Timeline] Playmaker Linear Editor
« Reply #5 on: July 30, 2014, 10:26:59 AM »
It would be nice if we could use our own float to drive the 'current time' variable.  In my app, as you swipe you drive the story forward which activates events and actions rather than relying on real time.   
I think the easy way to implement this would be to add an option to the "Get Info" of the TLTime Expiration action.  If I knew any c# I would try it myself :)
« Last Edit: July 30, 2014, 10:50:49 AM by gsmetzer »

xsmarty

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Re: [Timeline] Playmaker Linear Editor
« Reply #6 on: July 30, 2014, 06:05:21 PM »
Mmm, I could make the track move forward using a global variable that another fsm would control..

Playnext Playprevious events could also trigger that.. 

I can also see the user using the slider to "test" the timelines back and forth (with the pro/cons it adds).  But it needs some more work (backward transition navigation, new events, more actions per state, new time slider modes, time keeper in the runtime dll)...

It definitively looks feasible after dirty coding it, I'll give it a shot this week. Very good idea :)
« Last Edit: July 30, 2014, 06:17:14 PM by xsmarty »

Hushonik

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Re: [Timeline] Playmaker Linear Editor
« Reply #7 on: September 17, 2014, 03:19:50 AM »
This is outstanding work. But hey it is 2 month and no update.
Are you still developing this?

Hush

xsmarty

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Re: [Timeline] Playmaker Linear Editor
« Reply #8 on: September 17, 2014, 03:41:48 AM »
Yop :)

I am still working actively on it. There has been updates ( Last build : 0.9.0.614 - 5 sept ) https://sites.google.com/site/evrstimeline/

The latest update included "debug" mode, where you can use the timelsider to drive the timeline once into playmode.

gsmetzer proposed to allow the end-user to drive directly timelines. It is on my plate, but not so easy to implement.

Best.
ps : Feel free to comment, suggest etc.


coffeeANDsoda

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Re: [Timeline] Playmaker Linear Editor
« Reply #9 on: September 28, 2014, 05:35:56 PM »
Noob question, how would this add-on apply to the overall workflow of playmaker?

blackant

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Re: [Timeline] Playmaker Linear Editor
« Reply #10 on: October 15, 2014, 12:18:25 AM »
good project

but i just tested it and on import, majority of tutorial scenes are missing script/materials/mesh ...

Magnusim

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Re: [Timeline] Playmaker Linear Editor
« Reply #11 on: September 15, 2015, 03:43:15 AM »
Hi Xavier,

This looks amazing, just what I've been looking for! I tried importing it to a unity5 project, but couldn't get it to load. Is it untiy4 only?

xsmarty

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Re: [Timeline] Playmaker Linear Editor
« Reply #12 on: September 21, 2015, 02:37:06 AM »
Hello,
I am still on Unity4 and haven't tested myself U5.

But starting october i'll try to migrate the plugin to Unity5 as I have a new project starting by then.
Best,

Xavier.


 

vamky

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Re: [Timeline] Playmaker Linear Editor
« Reply #13 on: November 02, 2015, 08:07:20 AM »
Hi!

Any news on unity 5 version of this plugin? Really really want to use it!


xsmarty

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Re: [Timeline] Playmaker Linear Editor
« Reply #14 on: February 15, 2016, 09:38:46 AM »
Maybe late, but a timeline version for unity5 is up.

However, I cannot port timeline to Playmaker 1.8, there are way too many changes, including internal classes and hidden functions.

But timeline will work with PM 1.7.