@MajorIdea:
Ok, so I tried your first idea (using "Store the Object" in the CreateObject action) and it totally worked, thank you! I don't understand why this works?
I don't think I have tried your 2nd suggestion, but you can see at 2:08 in my vid, I mentioned that I am using AddForce and the Game Object I'm specifying is the "Bullet" prefab. Is that not the right way to AddForce directly to the bullet itself as you suggested?
Thanks again for helping with this