Hi, I've got something strange happening. I have a very simple state machine that is supposed to create a prefab at a certain location. I have two variables, both are game objects, one called newPrefab, and the other called SpawnPoint which refers to an empty gameObject when I want my prefab to spawn. Right now this is all my state machine does, because I figured I'd get this to work before adding more.
Here's the problem, when I play my game I get two instances of my prefab. One is right where I'd expect it to be, the other one is at origin and the sprite is cut in half along the Y axis.
Here's a picture of my state.