Right, but when I do that it plays the entire audio clip. Don't I need to set it up in some way so that the audio is disabled when the gun isn't firing. For example, for the muzzle flash, it is in two states. One is in the NotShooting state (in a Set Property) and has enable emission as the property but the check box is unchecked. In the shooting state the check box is checked so that it only goes off while the gun is firing. I want to do something similiar with the sound.