Hey guys,
I'm working on some custom camera movement when entering a trigger. I have a set up that works perfectly for most of the levels. However, there are areas in which momentary custom controls are needed. An example of this would be where the level drastically slopes down and the camera needs to go pan down before the player even moves.
The way the camera is set up currently is that it is dependent on where the player lands which sometimes causes the camera to fall behind when there is a drastic altitude change. So I want to use triggers in specific areas to tell the camera to move first and show the player the path before the player gets there. And when the player exits the area, it smoothly resets the camera back to its original position.
I've experimented with using Set Position but it's too rough. I'm just thinking of what could be the simplest way of solving this and your thoughts would be appreciated.
Thanks!