using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("2D Toolkit")]
[Tooltip("Pause a sprite animation on a tk2dAnimatedSprite")]
public class Pause2dToolkitAnim : FsmStateAction {
[RequiredField]
public FsmOwnerDefault gameObject;
private GameObject go;
private tk2dAnimatedSprite spriteAnim;
public override void Reset() {
gameObject = null;
}
public override void OnEnter() {
go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
spriteAnim = go.GetComponent<tk2dAnimatedSprite>();
if (spriteAnim.isPlaying()==true)
{
spriteAnim.Pause();
}
Finish();
}
}
}