using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("2D Toolkit")]
[Tooltip("scale sprite of tk2dSprite")]
public class Scale2dToolkitSprite : FsmStateAction {
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmVector3 scalo;
private GameObject go;
private tk2dSprite sprite;
public override void Reset() {
gameObject = null;
scalo = null;
}
public override void OnEnter() {
go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
sprite = go.GetComponent<tk2dSprite>();
sprite.scale=scalo.Value;
Finish();
}
}
}