playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 126181 times)

600

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Car Setup for PlayMaker [Asset]
« on: December 17, 2014, 07:46:52 PM »


Youtube Link

Standalone Demos (Pc, Mac, Linux)
Link to Asset Store



Use this setup to make your own racing, drifting, stunt or other games.

----- Features -----

- AI Racer - Fuel system - Nitro - Oil Spill -
- Coin collect - Open/close doors, trunk, hood -
- Car lights and indicators - Car wheel animations/reactions -
- Skid marks - Basic dust particle effect -

----- Prefabs -----

- Car Controller - Camera Controller -
- Keyboard/Touch inputs -
- Dashboard - Race Mode -

- Simple Town car prefabs*
- 1Poly car (no.8) & cars (no.3) prefabs*
*works if you have these assets
-----

Link to Asset Store

-----
Mobile test (Unity5) for Android - download here (.apk file, ~25 mb)
Mobile test (Unity4.3) for Android - download here (.apk file, ~11 mb)

Logic 100% PlayMaker







Car Setup import notes:

#1 - create a new 3d project in Unity
#2 - open Asset store inside Unity (Window>Asset Store)
#3 - import Car Setup asset
#4 - import PlayMaker
#5 - install PlayMaker manually from folder Assets/Playmaker/Editor/Install, double click on Playmaker package

When importing in existing project make a Backup of your files!
There will be New Project Settings needed to function.

Tutorial "How To Setup a New Car" Youtube Link

----------
If you have Modular Traffic asset,
you can upgrade to Car Setup for Playmaker with 30% discount!

« Last Edit: July 04, 2022, 05:07:15 AM by 600 »

Lane

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Re: Car Setup for PlayMaker [Asset]
« Reply #1 on: December 17, 2014, 08:22:06 PM »
Wow it looks great! Congrats on the release :)
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #2 on: December 18, 2014, 01:30:11 AM »
Thanks! :)

Lane I sent you a PM (didn't find an email),
Jean and Alex, sent you emails,
please check :)

Huge thanks to PlayMaker team for awesome support and keeping this plugin alive and up to date!

Flying Robot

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Re: Car Setup for PlayMaker [Asset]
« Reply #3 on: December 18, 2014, 02:11:21 AM »
Awesome Setup! Instant buy!  :)

jeanfabre

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Re: Car Setup for PlayMaker [Asset]
« Reply #4 on: December 18, 2014, 02:30:00 AM »
Great! Good luck with the sales, I am sure you will have a good xmas with this :)
 
 Also, maybe this would be a great case to distribute the trial version of PlayMaker with it so that users who install this without PlayMaker won't get any error and a fully working set of scenes. Users will be able to play scenes, view all fsm, publish  but they won't be able to edit.

pm me if you need more details

 Bye,

 Jean

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #5 on: December 18, 2014, 08:17:14 AM »
Thanks guys :)

Looking forward to future updates

clandestine

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Re: Car Setup for PlayMaker [Asset]
« Reply #6 on: December 19, 2014, 05:15:25 AM »
Looks great man!
Is the car controller/physics itself made in playmaker?

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #7 on: December 19, 2014, 06:06:23 AM »
Hi, yes its all made with Playmaker, no scripts used,
its all FSMs, actions and Unity gameObjects/components :)

clandestine

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Re: Car Setup for PlayMaker [Asset]
« Reply #8 on: December 19, 2014, 08:13:02 AM »
Thats great!
I'll get it as soon as i can.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #9 on: December 19, 2014, 08:24:18 AM »
Thanks!
Don't hesitate to contact me if you have any questions.

Gua

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Re: Car Setup for PlayMaker [Asset]
« Reply #10 on: December 22, 2014, 07:40:20 AM »
I don't need car asset at the moment, but I've played with it a bit in a web demo and it feels good. One feature I would recommend for future updates is a more advance camera control, maybe even a couple of different camera behaviors. Look for inspiration in racing games and games like gta.

Really glad that people are started making full assets with playmaker.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #11 on: December 22, 2014, 12:15:11 PM »
Thank you for the comment Gua,
thats a good suggestion, I'm putting this to my to do list!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #12 on: December 23, 2014, 02:00:28 PM »
Hello,

An insight of whats going on in the background.
Working on an updade, planned in the end of January'15:

- New four door vehicle (WIP pictures in attachment).
- Updated Controller to switch between Car Prefabs.
- UV textures for both cars.
- Camera controls to change view points/cameras.
- Updated Color Customization (change colors and textures for the active car).

rik

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Re: Car Setup for PlayMaker [Asset]
« Reply #13 on: December 27, 2014, 10:58:01 AM »
did you make custom playmaker actions in the kit or no special actions

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #14 on: December 27, 2014, 11:34:45 AM »
did you make custom playmaker actions in the kit or no special actions

Hi,
no I don't code,
in package there are some custom actions included, collected from Playmaker Wiki.