playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
36 (87.8%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (12.2%)

Total Members Voted: 41

Author Topic: Car Setup for PlayMaker [Asset]  (Read 126159 times)

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #105 on: December 21, 2015, 05:41:41 AM »
Hey 600,
looks like a nice asset - do you in case might have a video or documentation around how AI is implemented/used with your asset? I mean the basic setup and handeling of AI situation? Would be great!

Best

Hello,

AI base is similar as players setup with added raycasts for obstacle detection. There are additional 5 FSMs controlling behaviours and calculating inputs:
Movement, Steering, Waypoints, Raycasts, Stuck (when stuck for x seconds, it drives in reverse adjusting steering).
These FSMs feeds CarController’s input values depending on turn angle and obstacles.

Added preview images how they look like zoomed out :)



phannDOTde

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Re: Car Setup for PlayMaker [Asset]
« Reply #106 on: December 21, 2015, 03:39:12 PM »
Thanks really appreciated! I will pick some of you knowledge about AI :-) Heavily interested in how approach challenges with Physics interfering with AI. I'm working on a prototype (using another Car Physic System atm bc it was free on Level Eleven a while ago) trying to wrap my head around a good solution for production current status can be seen here


600

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Re: Car Setup for PlayMaker [Asset]
« Reply #107 on: January 29, 2016, 01:00:09 PM »
Hello!
A preview of upcoming update for camera collisions, going for the review soon!
For Camera 360 and Smooth Follow types.

« Last Edit: January 29, 2016, 01:02:30 PM by 600 »

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #108 on: February 03, 2016, 05:49:03 PM »
First post updated with Standalone Demos (Pc, Mac, Linux)
+
v1.4.1 waiting in Unity's queue!

Thanks for your attention!
 :D

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #109 on: February 10, 2016, 07:36:20 AM »
^ Updated - available on the Asset Store !
« Last Edit: November 08, 2016, 10:25:49 AM by 600 »

JimB

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Re: Car Setup for PlayMaker [Asset]
« Reply #110 on: February 13, 2016, 01:58:54 AM »
Hi 600,
I have updated to v1.4.1 and I seem to have v1.4 with v1.4.1 below it, is this
correct?

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #111 on: February 13, 2016, 04:33:01 AM »
Hi 600,
I have updated to v1.4.1 and I seem to have v1.4 with v1.4.1 below it, is this
correct?
Hello Jim,

Yes, every new update will come in new folder, you are free to move and combine all in to one folder. There will be another update soon (already pending) for mobile steering wheel fix.

When importing or combining folders remember to make a backup first ;)

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #112 on: March 03, 2016, 05:21:48 AM »

v1.4.2 is a live
+ uploaded a package for Unity 5.3.3 to cover the newest version and Playmaker Beta too.

Demos:
- Webplayer
- Standalone (Pc, Mac, Linux)
- Android (.apk file, ~25 mb)

Link to Asset Store

Release notes - Update v1.4.2 (Unity 5 only):
- Touch Steering wheel fix (returns straight after release)(CONTROLS prefab)
- Mobile Scene update
- ReadMe update about Mobile settings
« Last Edit: November 08, 2016, 10:26:03 AM by 600 »

playsteven

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Re: Car Setup for PlayMaker [Asset]
« Reply #113 on: March 03, 2016, 06:00:29 AM »
Thanks for the update  ;D

Got it, maybe one day I'll get round to trying it out!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #114 on: April 06, 2016, 12:39:16 PM »
Hi guys,
A quick reminder about the tutorial I made how to setup a new car with the asset, step by step using the Blank prefab included in the pack.

Youtube Link
No audio so you can continue to listen to your favourite music ;)

jasperPT

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Re: Car Setup for PlayMaker [Asset]
« Reply #115 on: May 23, 2016, 05:01:49 AM »
Hi!

I really love this setup you have made, it is great.

One thing I am trying to figure out is how to create an anti-roll.
I would also like to be able to adjust where the center of gravity is but can not figure out how to do that in playmaker.

Would you be able to give any tips on this?

I am quite advanced with playmaker, however I am new to car physics.

Cheers.
Jasper.

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #116 on: May 23, 2016, 07:00:07 AM »
Hi!

I really love this setup you have made, it is great.

One thing I am trying to figure out is how to create an anti-roll.
I would also like to be able to adjust where the center of gravity is but can not figure out how to do that in playmaker.

Would you be able to give any tips on this?

I am quite advanced with playmaker, however I am new to car physics.

Cheers.
Jasper.
Hey thanks!

The centre of gravity is set in car’s SETUP FSM (Rigidbody CentrOfMass) and for anti roll there is a force component on the car. Depends what concepts your game allow, you can also stabilise by adding additional primitive colliders in front or rear to change vehicle behaviours.
More advanced anti-roll would be to apply a force on each wheel in opposite direction the car is leaning, I am thinking about this feature and other details like ability to make a line lock, I am collecting various edits to make CarSetup v2 in the future.

jasperPT

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Re: Car Setup for PlayMaker [Asset]
« Reply #117 on: May 23, 2016, 02:04:42 PM »
Awesome I will check it out when I get home.
Thanks for the super quick response!

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #118 on: June 11, 2016, 01:25:20 PM »
A quick note:
Now PlayMaker 1.8.1 have Vector2, Quaternion and Trigonometry actions included by default, importing the Car Setup asset uncheck the following actions (found in a folder PlaymakerCustomActions):

- SmoothLookAt2d.cs
- GetAtan2FromVector2.cs
- GetVector2XY.cs
- Vector2RotateTowards.cs

I am currently working on a new package to upload to the Asset Store to fix this and it will be reviewed by Unity in about next weeks time.

miketolsa

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Re: Car Setup for PlayMaker [Asset]
« Reply #119 on: July 05, 2016, 07:04:27 AM »
hi,

I was going to purchase this asset but have few questions ........

- Like can it be used to build a racing game ....
- Would touch controls work Like with Easy Touch Asset
- Would it be possible to control the speed of car in game or while racing or completely automated ?

Was thinking to build a simple racing game with your asset using playmaker so could you please help me answer the above queries as that would help me moving ahead with my gaming project .....

hope to get a reply soon .

Regards,
Mike