playMaker

Poll

Is it ok to remove the old asset pack for Unity 4 from Asset Store?

- Yes - Will use updated Unity 5 version only
31 (86.1%)
- No - Keep the old Unity 4.3 version asset (not updated)
5 (13.9%)

Total Members Voted: 36

Author Topic: Car Setup for PlayMaker [Asset]  (Read 37133 times)

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #150 on: April 09, 2017, 03:43:55 AM »
Got this package a week ago havent had the chance to play with it too much yet but the controls and physics seem awesome so far. Does anyone know if this works well with worldstreamer?
Do you mean this asset? I don’t have it to test, but as for driving there should be no problems, perhaps only thing that could need a custom logic are AI waypoints, if they are streamed with the map or instantiated on runtime.

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Re: Car Setup for PlayMaker [Asset]
« Reply #151 on: April 17, 2017, 10:09:36 AM »
Car Setup For PlayMaker included in the Madness Sale!
30% off!


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Re: [SALE -30%] Car Setup for PlayMaker [Asset]
« Reply #152 on: April 27, 2017, 03:34:56 AM »
^ 3 days left! :D

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Re: [SALE -30%] Car Setup for PlayMaker [Asset]
« Reply #153 on: April 30, 2017, 03:54:06 AM »
The last day with discounted price! :D
> Link

Pandur

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Re: Car Setup for PlayMaker [Asset]
« Reply #154 on: June 03, 2017, 01:24:20 AM »
When came the next sale for this asset?

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Re: Car Setup for PlayMaker [Asset]
« Reply #155 on: June 03, 2017, 02:36:21 AM »
When came the next sale for this asset?
Unity is not giving us such information, only in short notice before it happens and then it is against the agreement to share that to public.

Pandur

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Re: Car Setup for PlayMaker [Asset]
« Reply #156 on: June 03, 2017, 03:33:28 AM »
ah ok i have it in the wish list :D so i became the info for the next sale.Thx for your answer and the great asset,by the way i have a one question ,when i give no speed or i use brake will the car stop instant , i need this when the player press e for get out the car at the moment i have a c# asset and when i press e the player go out the car with animations but the car roll ca 3-5 meter and stop later.

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Re: Car Setup for PlayMaker [Asset]
« Reply #157 on: June 03, 2017, 07:36:53 AM »
ah ok i have it in the wish list :D so i became the info for the next sale.Thx for your answer and the great asset,by the way i have a one question ,when i give no speed or i use brake will the car stop instant , i need this when the player press e for get out the car at the moment i have a c# asset and when i press e the player go out the car with animations but the car roll ca 3-5 meter and stop later.
For this you can adjust Drag on rigidbody component, how much air resistant it is + set high brake value on wheel colliders when exit a car, like auto-parking brakes that’s how I did for my game. If you need even sharper stop, could set velocity to 0.
This is a custom logic, not included in the asset.

Pandur

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Re: Car Setup for PlayMaker [Asset]
« Reply #158 on: June 03, 2017, 08:26:16 PM »
Ah ok good hear it i will test it out later, thx for your answer.

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Re: Car Setup for PlayMaker [Asset]
« Reply #159 on: August 25, 2017, 05:23:17 AM »
Hi, I am new to this tool.

Yesterday I buy it and whole time I am getting errors like this in attachments...
What I am doing wrong?

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Re: Car Setup for PlayMaker [Asset]
« Reply #160 on: August 25, 2017, 08:56:17 AM »
Hi, I am new to this tool.

Yesterday I buy it and whole time I am getting errors like this in attachments...
What I am doing wrong?
Hi,
Could you please send me larger image to email:
support[at]pamani.net

600

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Re: Car Setup for PlayMaker [Asset]
« Reply #161 on: August 25, 2017, 10:07:57 AM »
Hi, I am new to this tool.

Yesterday I buy it and whole time I am getting errors like this in attachments...
What I am doing wrong?
Just checked with Unity 5.6 and 2017.1 and there are no errors. Waiting for your email, we will get it sorted.