playMaker

Author Topic: Scale Time and Timer [SOLVED]  (Read 1803 times)

coxy17

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Scale Time and Timer [SOLVED]
« on: December 20, 2014, 01:40:18 PM »
Hi

I have a timer in my game, counts down every second. I have introduced ScaleTime into my game (not related to this) however, it speeds up my timer (understandable) how can i get my timer action to ignore the ScaleTime increase? basically still count in realtime?

hope im making sense.

Nick
« Last Edit: December 20, 2014, 01:44:35 PM by coxy17 »

coxy17

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Re: Scale Time and Timer
« Reply #1 on: December 20, 2014, 01:44:21 PM »
its ok, i figured it out, i was using a send event action when i should of used a wait event. I used the wait event and checked the box for RealTime.